Unreal Tournament 2004 forum of the ''RPG invasion of hell'' server
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Satore Wave configuration

Go down 
Go to page : Previous  1, 2, 3
AuthorMessage
Yaaz
Admin
avatar

Posts : 49
Join date : 2009-11-06
Age : 32

PostSubject: Re: Satore Wave configuration   Wed Dec 16, 2009 9:14 pm

installed
Back to top Go down
View user profile
Kilian
Moderator
Moderator
avatar

Posts : 132
Join date : 2009-11-06
Age : 23
Location : Germany

PostSubject: Re: Satore Wave configuration   Thu Dec 17, 2009 12:52 am

what installed ??

_________________
Back to top Go down
View user profile
DDDX
Admin


Posts : 75
Join date : 2009-11-05
Location : Zagreb, Croatia

PostSubject: Re: Satore Wave configuration   Thu Dec 17, 2009 6:16 pm

new satore.ini
i switched waves 13 and 15,so that 13 is doom monsters and 15 is wehtam warlords
increased attack of doom monsters,some drastically (the ones that dont shoot often have x 15 damage instead of x2, x3 like untill now, and attacks of some dragons (like energy and ion dragons) while reducing their numbers and health
slightly increased health of aliens,increased difficulty of that wave A LOT, so be carefull of queen fire they are almost instagib now.
increased cyberdemon attack to x15,so be carefull
decreased difficulty of Infernal wave 19,it should be a bit easier now. And overall decreased difficultis a bit,while increasing attack.

im not sure about waves 15+,i havent had time to test them properly yet...so send your feedbacks about them

oh and wave 14 should have all its monsters visible now
and a bunch of other stuff too,but im to lazy to remember/write Wink :p
Back to top Go down
View user profile http://rpginvasion.forumotion.com
Kilian
Moderator
Moderator
avatar

Posts : 132
Join date : 2009-11-06
Age : 23
Location : Germany

PostSubject: Re: Satore Wave configuration   Fri Dec 18, 2009 9:31 pm

yes, wave 14 is fixed, but can we set the infernal-count a little down ?

_________________
Back to top Go down
View user profile
DDDX
Admin


Posts : 75
Join date : 2009-11-05
Location : Zagreb, Croatia

PostSubject: Re: Satore Wave configuration   Thu Dec 24, 2009 12:20 am

sorry i didnt have the time
i know that the last wave is too hard,even for an Invasion of HELL
I'll get on it after Christmass,didnt have the time sorry Sad

+ i need to fix custom monsters,balance the waves etc...
Back to top Go down
View user profile http://rpginvasion.forumotion.com
Kilian
Moderator
Moderator
avatar

Posts : 132
Join date : 2009-11-06
Age : 23
Location : Germany

PostSubject: Re: Satore Wave configuration   Thu Dec 24, 2009 1:22 am

ok

can you do a few custom infernals ?
like more health, biugger etc. ?

_________________
Back to top Go down
View user profile
DDDX
Admin


Posts : 75
Join date : 2009-11-05
Location : Zagreb, Croatia

PostSubject: Re: Satore Wave configuration   Thu Dec 24, 2009 9:22 pm

what,infernal not tough enough for you? Wink
Back to top Go down
View user profile http://rpginvasion.forumotion.com
Kilian
Moderator
Moderator
avatar

Posts : 132
Join date : 2009-11-06
Age : 23
Location : Germany

PostSubject: Re: Satore Wave configuration   Fri Dec 25, 2009 1:51 am

yes, i want a BIG one Wink

_________________
Back to top Go down
View user profile
davidloyal



Posts : 4
Join date : 2010-01-29

PostSubject: Re: Satore Wave configuration   Fri Jan 29, 2010 10:29 am

hello peeps it Rus cobalt Twisted Evil
Back to top Go down
View user profile
davidloyal



Posts : 4
Join date : 2010-01-29

PostSubject: Re: Satore Wave configuration   Fri Jan 29, 2010 10:31 am

ok can you add just a few classes Question you can still remain a non class person too
Back to top Go down
View user profile
Loque



Posts : 6
Join date : 2010-01-27

PostSubject: Re: Satore Wave configuration   Sun Jan 31, 2010 5:56 pm

That's a great idea!
Back to top Go down
View user profile
DDDX
Admin


Posts : 75
Join date : 2009-11-05
Location : Zagreb, Croatia

PostSubject: Re: Satore Wave configuration   Wed Feb 03, 2010 6:50 pm

i don't think u can have both,think its either classes or non classes.
besides Yaaz told me he had some problems with those Druid files conflighting with his server.

p.s. classes r boring,have u ever been a medic? 90% of time u just look at the ground shooting flak shells in your legs like crazy.
And adren masters almost never raise anyone,cause they don't want to spend their prescious adrenaline.

this way u can have the best of both(all 3) worlds
Back to top Go down
View user profile http://rpginvasion.forumotion.com
davidloyal



Posts : 4
Join date : 2010-01-29

PostSubject: Re: Satore Wave configuration   Mon Feb 08, 2010 5:28 am

does his server have conflict with monster tongue?? scratch
Back to top Go down
View user profile
Kilian
Moderator
Moderator
avatar

Posts : 132
Join date : 2009-11-06
Age : 23
Location : Germany

PostSubject: Re: Satore Wave configuration   Mon Feb 08, 2010 1:42 pm

i dont know
but we still got invisible monsters thats the hardest problem ( and the lag )

_________________
Back to top Go down
View user profile
davidloyal



Posts : 4
Join date : 2010-01-29

PostSubject: Re: Satore Wave configuration   Tue Feb 09, 2010 12:02 pm

well this sux big time silent
Back to top Go down
View user profile
Kilian
Moderator
Moderator
avatar

Posts : 132
Join date : 2009-11-06
Age : 23
Location : Germany

PostSubject: Re: Satore Wave configuration   Fri Feb 12, 2010 12:38 am

i know

did it still lag at the moment ?

_________________
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Satore Wave configuration   

Back to top Go down
 
Satore Wave configuration
Back to top 
Page 3 of 3Go to page : Previous  1, 2, 3
 Similar topics
-
» MARVEL LEGENDS ARES WAVE IN AUSTRALIA
» How to configuration rybka 4.1, Hodini 1.5....
» Marvel Legends Wave 3 Official trade thread
» release date of wave 3 star wars black series?
» What skill is the best?

Permissions in this forum:You cannot reply to topics in this forum
RPG invasion of hell :: Server-
Jump to: