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Yaaz
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PostSubject: test stage   Sat Nov 07, 2009 6:27 pm

This theme ONLY FOR WRITE TEST INFO!!!!!!!
DONT FLOOD!!!!! I will delete post!


7.11.09
Server move on virtual pc.
If will crash system, i will return him on old PC.

target:
so many computers(5), need to reduce)


Last edited by Yaaz on Wed Nov 18, 2009 8:44 pm; edited 3 times in total
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Yaaz
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PostSubject: Welcome to hell!   Sat Nov 07, 2009 6:37 pm

mosters(NaliFighter) have weapons:
BioRifle
ShieldGun
RocketLauncher
LinkGun
FlakCannon
MineLayer
Redeemer Twisted Evil

not like?Suspect not play! Twisted Evil
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Yaaz
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PostSubject: Re: test stage   Mon Nov 09, 2009 1:23 pm

well im testing Doom mut...
With him server work stability=) its good
need add monsters in config waves=)
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Yaaz
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PostSubject: Re: test stage   Wed Nov 18, 2009 8:36 pm

VM moved to my main server.
added mutators:
Mesh Preload v5
Bot Booster v1.0


With this mutators:
Doom Monster Preloadv2
SuperMonsterPreloadv2

server work not stable. This mutators later will test again with monster pack.
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Yaaz
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PostSubject: Re: test stage   Thu Nov 19, 2009 1:19 am

added new wave setting.
added new mutators.
download ~100 mb.
testing=)


Last edited by Yaaz on Thu Nov 19, 2009 2:44 pm; edited 1 time in total
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DDDX
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PostSubject: Re: test stage   Mon Nov 23, 2009 5:54 am

UPDATE:

so finally i took some time,and did the job right.
Redone all .ini files,with 3 goals in mind. To let us kill monsters faster,and to let them kill us faster (specially supermonsters and Doom monsters-increased their attacks by 50%-130% ).
So overall decrease of difficulty in later waves,decrease of monster health and numbers,and increased attacks
And 3.rd,fixed the last wave. Infernal should now have more health,but wave difficulty reduced from 3.5 to 1.5, and just to make sure i reduced his attack to 0,7 (from 1). lets see if it still instagibs us :p

wave 8 shouldnt have a deemer warlord. Removed Sabaoth ( Tenk monster of wave 15),instead replaced with Hunter from wave 6.
Added an Ice lord-deemer warlord to deemer wave 16.
made Venom spiders a bit easier to kill (health of xl venom is now 50 000, not 100 000 by default,medium venom less strong...)
increase exp value of monsters in the last 2 waves (so i think 15 000 exp for invasion win is enough).
and lots of other stuff

I NEED YOUR FEEDBACKS, ABOUT PROBLEMS, (if a wave is too easy,too hard, monsters that kill with 1 shot, or dont shoot at all...) so please all post your gameplay experience below Wink

files sent to Yaaz and Kilians mail
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Yaaz
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PostSubject: Re: test stage   Mon Nov 23, 2009 10:11 pm

Added
DruidsInvasionSpree v1.03 This mutator adds the various kill messages into Invasion game types and grants awards for those messages.

later i will test
DruidsAntiCamper v1.02 This mutator prevents players from camping special objects and going out of bounds.
PS

Kilian you real not understand about net speed and network=)
i use self redirect serv=) and redirect serv uses only for download new maps or new mutator files.
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Yaaz
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PostSubject: Re: test stage   Wed Dec 02, 2009 6:42 pm

i want this...blood=)))





but i dont know how the name a this mut
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Kilian
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PostSubject: Re: test stage   Thu Dec 03, 2009 3:44 pm

I think its the ballistig mod
but the mod have new weps, but the same blood like this video =)

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Yaaz
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PostSubject: Re: test stage   Mon Dec 07, 2009 8:29 pm

maybe try?
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Kilian
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PostSubject: Re: test stage   Tue Dec 08, 2009 1:54 pm

better not..
i sendet the vidoe owner a PM

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Last edited by Kilian on Tue Sep 21, 2010 5:19 pm; edited 1 time in total
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Yaaz
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PostSubject: server down   Sat Sep 04, 2010 8:22 am

at the moment, the server is not available.
I decided to change the VM platform.
and DDDX be granted access to the management server, if he want=)
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Kilian
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PostSubject: Re: test stage   Tue Sep 21, 2010 5:19 pm

well, i have the mod now, but i cant get it work correctly...

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