| NEW wave config | |
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DDDX Admin
Posts : 75 Join date : 2009-11-05 Location : Zagreb, Croatia
| Subject: NEW wave config Mon Dec 28, 2009 8:01 am | |
| hi all i finally had time to fix the waves some more. Mainly doom monsters and aliens,dragons. i need your help!!!play and write here about all things not optimal- monsters that kill you too easily,or that dont shoot enough, that have too much health,not enough health,waves that are too hard overall,or to easy... so i dont have to tweak everything alone every time :p CHANGES: -fixed supermonsters (hopefully -increased supermonster attacks,reduced health and numbers -increased doom and almost all other custom monsters attacks (so aliens,dragons etc...) -fixed last wave-infernal now has less attack,and gave varied monsters to the last wave not just infernal -balanced waves so that each next wave is harder than the last (hopefully) new files sent to Yaaz,when he uploads them youll know it write your comments, suggestions and problems here is installed | |
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DDDX Admin
Posts : 75 Join date : 2009-11-05 Location : Zagreb, Croatia
| Subject: Re: NEW wave config Mon Dec 28, 2009 8:53 pm | |
| example. I made Effigy redeemers have double the damage area,than before (wave 16). I made an Ion dragon with 3.5 attack, aliens do double dmg now, i made a small infernal with 0,2 attack and put it in wave 14...is it too strong still? Nalis now have ion cannons and minelayers too-is it too much? Wave 6-do you all get killed too easily in it now? (made some doom monsters half-instagib)... | |
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DDDX Admin
Posts : 75 Join date : 2009-11-05 Location : Zagreb, Croatia
| Subject: Re: NEW wave config Tue Dec 29, 2009 12:23 am | |
| cool UNBELIEVABLE!! people tell me custom size monsters still dont work for example,i have put infernals in wave 14,with stone titans. they have 50% size only, 30% health and do only 20% damage... but if it doesnt work-we're screwed | |
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Kilian Moderator
Posts : 132 Join date : 2009-11-06 Age : 29 Location : Germany
| Subject: Re: NEW wave config Fri Jan 01, 2010 4:17 pm | |
| yes, they dont work
but i cant test it because my pc power supply overheatet ( i come back in 2 weeks ) | |
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DDDX Admin
Posts : 75 Join date : 2009-11-05 Location : Zagreb, Croatia
| Subject: Re: NEW wave config Fri Jan 01, 2010 11:05 pm | |
| the server depensd very much on custom monsters. in example,i use those chances to make dragons stronger in attack,i can modify their health directly but not attack so ii can either put difficulty of that wave to 3.0 (which is toooo much) and make them kill lots,or make custom dragons where some will be small and weak and fast,others big and instagib... same thing for aliens,or infernals-their attack needs reducing 30%,i have done that but since the custom monsters dont work,they are to full strenght i have made over 30 custom monsters,for the server | |
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Kilian Moderator
Posts : 132 Join date : 2009-11-06 Age : 29 Location : Germany
| Subject: Re: NEW wave config Sat Jan 02, 2010 5:17 pm | |
| whats about spawnprotection time ? | |
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DDDX Admin
Posts : 75 Join date : 2009-11-05 Location : Zagreb, Croatia
| Subject: Re: NEW wave config Mon Jan 04, 2010 4:59 am | |
| yeah dont know why thats bugged,but some monsters like XXL Venom simply bypass spawn protection,it was like that in 3 other servers | |
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Kilian Moderator
Posts : 132 Join date : 2009-11-06 Age : 29 Location : Germany
| Subject: Re: NEW wave config Mon Jan 04, 2010 4:15 pm | |
| because they eat you, in this time the protection time runs out and you die | |
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| Subject: Re: NEW wave config | |
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| NEW wave config | |
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